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Drake, Forest

This green-scaled dragon has two powerful legs and a pair of long, leathery wings. A long spike adorns its thrashing tail.

Forest Drake CR 4

XP 1,200
LE Large dragon (earth)
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +11


AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 42 (5d12+10)
Fort +6, Ref +6, Will +4
Immune acid, paralysis, sleep


Speed 30 ft., fly 60 ft. (average), swim 30 ft.
Melee bite +8 (1d8+4), tail slap +3 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks acidic cloud


Str 19, Dex 14, Con 14, Int 9, Wis 11, Cha 12
Base Atk +5; CMB +10; CMD 22
Feats Improved Initiative, Power Attack, Skill Focus (Perception)
Skills Fly +8, Intimidate +9, Perception +11, Stealth +6, Swim +20
Languages Draconic
SQ aquatic adaptation, speed surge


Acidic Cloud (Su)

A forest drake can, as a standard action, spit a ball of acid that bursts into a cloud on impact. This attack has a range of 60 feet and deals 4d6 points of acid damage (Reflex DC 14 half) to all creatures within the resulting 10-foot-radius spread. The cloud remains for 1d4 rounds once created, acting as a 10-foot-radius obscuring mist (it no longer causes damage), but a strong wind disperses it in a single round. Once a forest drake has used its acidic cloud breath, it cannot do so again for 1d6 rounds. The Reflex save is Constitution-based.

Aquatic Adaptation (Ex)

A forest drake can breathe underwater indefinitely and can freely use its breath weapon and other abilities while underwater. The acidic cloud created by that attack dissipates after 1 round if used underwater.

Speed Surge (Ex)

Three times per day as a swift action, a forest drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.