Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Dragons‎ > ‎Drakes‎ > ‎

Drake, Coral

Swimming upright, this creature seemingly peels itself from the vibrant seascape before striking with needle-thin claws, shredding teeth, and a wickedly curved stinger.

Coral Drake CR 8

XP 4,800
NE Medium dragon (aquatic)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +15


AC 22, touch 13, flat-footed 19; (+2 Dex, +1 dodge, +9 natural)
hp 115 (11d12+44)
Fort +11, Ref +9, Will +8
Defensive Abilities camouflage; Immune paralysis, poison, sleep; Resist cold 10


Speed 30 ft., swim 60 ft.
Melee bite +15 (1d6+4), 2 claws +15 (1d4+4), sting +15 (1d4+4 plus poison)
Special Attacks breath weapon, poison


Str 19, Dex 15, Con 18, Int 10, Wis 13, Cha 10
Base Atk +11; CMB +15; CMD 27
Feats Combat Reflexes, Dodge, Improved Initiative, Lunge, Power Attack, Swim-By Attack
Skills Bluff +14, Diplomacy +9, Intimidate +14, Knowledge (nature) +8, Perception +15, Stealth +16, Survival +9, Swim +21; Racial Modifiers +12 Stealth, +8 Swim
Languages Aquan, Common, Draconic
SQ camouflage


Breath Weapon (Su)

Coral drakes nurture their offspring in specialized throat sacks. They can pressurize these sacks to spew forth a 15-ft. cone of its spawn. Any creatures in this area take 6d4 damage from thousands of tiny bites. In addition, all creatures in the area become nauseated for 1 round (Fort DC 19, Con-based). A coral drake can use its breath weapon every 1d4 rounds since the creature must siphon its young back into its throat sack before expelling them again.

Camouflage (Su)

A coral drake's coloration and shape lend to its stealth. For 10 rounds/day, a coral drake can shift its coloration, granting the benefit of 20% concealment These rounds need not be consecutive.

Poison (Ex)

Coral drake venom: injury— bite; save DC 19; frequency 1/round for 4 rounds; effect 1d4 Str and 1d4 Wis damage; cure 2 consecutive saves.