Swimming upright, this creature seemingly peels itself from the vibrant seascape before striking with needle-thin claws, shredding teeth, and a wickedly curved stinger.
XP 4,800 DEFENSE
AC 22, touch 13, flat-footed 19; (+2 Dex, +1 dodge, +9 natural) OFFENSE
Speed 30 ft., swim 60 ft. STATISTICS
Str 19, Dex 15, Con 18, Int 10, Wis 13, Cha 10 SPECIAL ABILITIESBreath Weapon (Su)Coral drakes nurture their offspring in specialized throat sacks. They can pressurize these sacks to spew forth a 15-ft. cone of its spawn. Any creatures in this area take 6d4 damage from thousands of tiny bites. In addition, all creatures in the area become nauseated for 1 round (Fort DC 19, Con-based). A coral drake can use its breath weapon every 1d4 rounds since the creature must siphon its young back into its throat sack before expelling them again. Camouflage (Su)A coral drake's coloration and shape lend to its stealth. For 10 rounds/day, a coral drake can shift its coloration, granting the benefit of 20% concealment These rounds need not be consecutive. Poison (Ex)Coral drake venom: injury— bite; save DC 19; frequency 1/round for 4 rounds; effect 1d4 Str and 1d4 Wis damage; cure 2 consecutive saves. |