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River Dragon, Great Wyrm

Scales of sparkling blue protect this powerful dragon. The scalding hot water it spits boils its dinner alive.

Great Wyrm River Dragon CR 19

XP 204,800
CN Gargantuan Dragon (aquatic, fire)
Init +3; Senses dragon senses, watersight; Perception +40
Aura boiling (10 ft., 2d6 fire), frightful presence (360 ft., DC 29)


AC 42, touch 5, flat-footed 42 (-1 Dex, +37 natural, -4 size)
hp 377 (26d12+208)
Fort +23, Ref +16, Will +22
DR 20/magic; Immune fire, dragon traits; SR 30
Weaknesses vulnerabilty to cold


Speed 30 ft., swim 60 ft.
Melee bite +36 (4d6+19), tail +35 (2d8+19)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. line, DC 31, 24d6 fire), geyser, spit (60 ft)
Spell-Like Abilities (CL 26th; concentration +32)

Sorcerer Spells Known (CL 17th; concentration +23)

8th (4/day)--telekinetic sphere (DC 23), screen (DC 23)
7th (6/day)--power word blind, spell turning, vortex[APG] (DC 22)
6th (7/day)--antimagic field, move earth, contagious flame[APG]
5th (7/day)--baleful polymorph (DC 21), mind fog (DC 21), transmute rock to mud, suffocation[APG] (DC 21)
4th (7/day)--fire shield, hallucinatory terrain (DC 20), solid fog, wall of fire (DC 20)
3rd (7/day)--dispel magic, fireball (DC 19), gaseous form, haste
2nd (8/day)--blur, cat’s grace, hideous laughter (DC 18), pyrotechnics (DC 18), resist energy
1st (8/day)--color spray (DC 17), expeditious retreat, identify, magic missile, reduce person
0 (at will)--arcane mark, detect magic, flare, ghost sound, mage hand, message, prestidigitation, read magic, resistance

Str 37, Dex 9, Con 26, Int 21, Wis 24, Cha 22
Base Atk +26; CMB +42; CMD 51
Feats Alertness, Arcane StrikeAthletic, Awesome BlowCleave, Great Cleave, Improved Bull RushImproved Initiative, Lightning Reflexes, LungePower Attack, SnatchWeapon Focus (bite)
Skills Appraise +34, Diplomacy +35, Intimidate +35, Linguistics +34, Knowledge (nature) +34, Perception +40, Sense Motive +40, Spellcraft +34, Stealth +16, Survival, +36, Swim +54; Racial Modifiers +8 Swim
Languages Aquan, Common, Draconic, Ignan, Sylvan and 34 others
SQ air breathing, speak with aquatic, watersight


Air Breathing (Ex)

The river dragon can breathe air just as naturally as water. This dragon can freely use its breath weapon, spells and other abilities in both air and water.

Boiling Aura (Su)

This river dragon radiates heat causing any water around it to boil. All creatures within 10 ft. of the dragon take 2d6 points of fire damage at the beginning of the dragon’s turn. The river dragon can suppress or activate this ability at will as a free action.

Geyser (Su)

The river dragon can call forth a powerful geyser from the ground as a standard action. The geyser is 10 ft. wide burst within 400 ft. of the river dragon. All creatures standing in the geyser’s space takes 4d6 points of fire damage per round from the scalding hot water and are distracted. All other creatures within 200 ft. of the geyser take 2d6 points of fire damage per round in addition to the normal rain penalties.

Speak with Aquatic (Ex)

This river dragon has a constant spell-like ability to speak with animals of the aquatic subtype. This otherwise functions as speak with animals.

Spit (Ex)

This river dragon has the ability to spit water at any target within 60 ft. as a ranged overrun attempt. The CMB check for the spit is the river dragon’s CMB but is one size category smaller than the river dragon and gains the benefits of the Improved Overrun feat. This does not grant the river dragon the benefits of the Improved Overrun feat when making a overrun attempt and not spitting.

Watersight (Ex)

This river dragon can see underwater four times better than a human.

Editor's Notes

Unlike most dragons, the river dragon lacks several key attacks, including claws, wings, crush, and tail sweep.  GM's may wish to reduce the creature's CR by 1 to reflect this reduced combat capability.