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Brass Dragon, Wyrm

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.

Brass Dragon, Wyrm CR 17

XP 102,400
CG Huge dragon (fire)
Init +3; Senses blindsense 60 ft., dragon senses; Perception +36
Aura fire (10 ft., 1d6 fire), frightful presence (330 ft., DC 27)


AC 40, touch 7, flat-footed 40 (-1 Dex, +33 natural, –2 size)
hp 324 (24d12+168)
Fort +21, Ref +13, Will +19
DR 20/magic; Immune fire, paralysis, sleep; SR 28
Weaknesses vulnerability to cold  


Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)
Melee bite +34 (2d8+18), 2 claws +34 (2d6+12), 2 wings +32 (1d8+6), tail slap +32 (2d6+18)
Space 15 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (100-ft. line, DC 29, 22d4 fire), crush (small creatures, DC 29, 2d8+18), desert wind, sandstorm, sleep breath
Spell-Like Abilities (CL 24th; concentration +29)

At will-- control weather, control winds, endure elements, speak with animals, suggestion (DC 18)

Sorcerer Spells Known (CL 17th; concentration +22)

8th (4/day)--demand (DC 25), power word stun
7th (6/day)--greater teleport, mass hold person (DC 24), power word blind 
6th (6/day)--forceful hand, geas, greater dispel magic
5th (7/day)--contact other plane, dominate person (DC 22), mirage arcana, prying eyes
4th (7/day)--charm monster (DC 21), confusion (DC 21), dimensional anchor, locate creature
3rd (7/day)--displacement, heroism, hold person (DC 20), tongues
2nd (7/day)--alter self, detect thoughts (DC 17), locate object, resist energy, see invisibility
1st (8/day)--alarm, charm person (DC 18), protection from evil, shield, ventriloquism
0 (at will)--arcane mark, dancing lights, detect magic, detect poison, ghost sound (DC 15), mage hand, message, prestidigitation, read magic 


Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20
Base Atk +24; CMB +38; CMD 47 (51 vs. trip)
Feats Alertness, Flyby Attack, Hover, Greater Spell Focus (enchantment), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchantment), Spell Penetration, Vital Strike
Skills Bluff +32, Diplomacy +32, Fly +18, Heal +32, Knowledge (history) +32, Knowledge (local) +32, Linguistics +32, Perception +36, Sense Motive +36, Spellcraft +32, Survival +32
Languages Common, Draconic, plus any 27 more
SQ move sand


Desert Wind (Su)

A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save (DC 29) or be blinded for 1d4 rounds by the sand.

Fire Aura (Su)

An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

Move Sand (Su)

A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sandstorm (Su)

An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.

Sleep Breath (Su)

Instead of a line of fire, a brass dragon can breathe a 50 ft. cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6+11 rounds.


Variant Monster

This is a Variant Monster.

This is a Variant Monster based on a monster presented in the Bestiary. The full stats were not provided by Paizo, so some calculations were made.


Conversion by: sowhereaminow