Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Dragons‎ > ‎Dragons, True‎ > ‎(Metallic) Brass‎ > ‎

Brass Dragon, Ancient

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.

Ancient Brass Dragon CR 16

XP 76,800
CG Huge dragon (fire)
Init +4; Senses dragon senses; Perception +34
Aura fire (10 ft., 1d6 fire), frightful presence (300 ft., DC 26)


AC 38, touch 8, flat-footed 38; (+30 natural, -2 size)
hp 297 (22d12+154)
Fort +20, Ref +13, Will +18
DR 15/magic; Immune fire, paralysis, sleep; SR 27
Weaknesses vulnerability to cold


Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)
Melee bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16)
Special Attacks breath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath
Spell-Like Abilities (CL 22th)

At will--control weather, control winds, endure elements, speak with animals, suggestion (DC 18)

Spells Known (CL 15th)

7th (4/day)-- greater teleport, power word blind
6th (6/day)--forceful hand, geas, greater dispel magic
5th (7/day)--contact other plane, dominate person (DC 22), mirage arcana, prying eyes
4th (7/day)--charm monster (DC 21), confusion (DC 21), dimensional anchor, locate creature
3rd (7/day)--displacement, heroism, hold person (DC 20), tongues
2nd (7/day)--alter self, detect thoughts (DC 17), locate object, resist energy, see invisibility
1st (8/day)--alarm, charm person (DC 18), protection from evil, shield, ventriloquism
0 (at will)--arcane mark, dancing lights, dispel magic, detect poison, ghost sound (DC 15), mage hand, message, prestidigitation, read magic


Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Base Atk +22; CMB +35; CMD 45 (49 vs. trip)
Feats Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack,Quicken Spell, Spell Focus (enchant), Vital Strike
Skills Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local) +30, Knowledge (history) +30, Linguistics +30, Perception +34, Sense Motive +34, Spellcraft +30, Survival +30
Languages Common, Draconic, plus any 22 others


Desert Wind (Su)

An ancient brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC.

Fire Aura (Su)

An ancient brass dragon is surrounded by an aura of intense heat. All creatures within 10 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. A brass dragon can suppress or activate this aura at will as a free action.

Move Sand (Sp)

An ancient brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sandstorm (Su)

An ancient brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 10 minutes. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.

Sleep Breath (Su)

Instead of a line of fire, an ancient brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 10 rounds.