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Dragon, Dungeon

This dragon has a long serpentine neck, small wings, and glistening scales. Two small horns dominate its triangular head. Its body is gray in color, with scales tipped in flecks of gold and green. Its eyes are rounded and gray.

Dungeon Dragon (Draco Carcer Dominus)

N dragon (shapechanger)

BASE STATISTICS

CR 1; Size Tiny; Hit Dice 1d12
Speed
30 ft., fly 100 ft. (average)
Natural Armor
+1; Breath Weapon line or cone, confusion
Str 11, Dex 15, Con 8, Int 10, Wis 10, Cha 8

SPECIAL ABILITIES

Breath Weapon (Su)

A dungeon dragon's breath weapon is a line or cone of warm mist. Creatures caught in the area must succeed on Fortitude save or be affected as if by a confusion spell for 1d6 rounds.

Change Shape (Su)

At will, a very young or older dungeon dragon can assume the form of any Small or Medium humanoid creature (as the alter self spell). It can remain in its humanoid form indefinitely. It cannot take the form of a specific individual.

Craft Crystal Ball (Ex)

Dungeon dragon parents begin teaching their wyrmlings the necessary skills and spells to craft a crystal ball soon after they leave the egg. A dungeon dragon gains the Master Craftsman feat for free as a bonus feat without having to meet the prerequisites.

Craft Wondrous Item (Ex)

Older dungeon dragons create new crystal balls with additional powers as they grow in intelligence and spellcasting ability. A young adult dungeon dragon gains the Craft Wondrous Item feat for free as a bonus feat.

Dominate Monster (Sp)

A great wyrm dungeon dragon can use this ability three times per day. It works as a dominate monster spell. This ability is the equivalent of an 8th-level spell.

Skills

Dungeon dragons gain a +4 bonus to Perception checks.

Spell-like Abilities

A dungeon dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young—charm person; Juvenile—detect thoughts; Adult—suggestion; Old—charm monster; Ancient—mass suggestion; Great Wyrm—mass charm monster. The dungeon dragon uses these abilities to populate its dungeon with monsters it encounters in the surrounding terrain.

Youngcharm person
Juveniledetect thoughts
Adultsuggestion
Oldcharm monster
Ancientmass suggestion
Great Wyrmmass charm monster

Source
Tome of Horrors Complete
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CR Age Category Special Abilities Caster Level
3 Wyrmling Craft crystal ball, immune to
enchantment spells and effects
5 Very Young Change shape
7 Young charm person
8 Juvenile detect thoughts 1st
10 Young Adult Craft Wondrous Item, DR 5/magic,
spell resistance
3rd
11
Adult Frightful presence, suggestion 5th
12 Mature Adult DR 10/magic 7th
14
Old charm monster 9th
15 Very Old DR 15/magic 11th
16 Ancient mass suggestion 14th
17 Wyrm DR 20/magic 15th
19 Great Wyrm Dominate monster, mass charm monster 17th