This dragon has a long serpentine neck, small wings, and glistening scales. Two small horns dominate its triangular head. Its body is gray in color, with scales tipped in flecks of gold and green. Its eyes are rounded and gray.
N dragon (shapechanger) BASE STATISTICS
CR 1; Size Tiny; Hit Dice 1d12 SPECIAL ABILITIESBreath Weapon (Su)A dungeon dragon's breath weapon is a line or cone of warm mist. Creatures caught in the area must succeed on Fortitude save or be affected as if by a confusion spell for 1d6 rounds. Change Shape (Su)At will, a very young or older dungeon dragon can assume the form of any Small or Medium humanoid creature (as the alter self spell). It can remain in its humanoid form indefinitely. It cannot take the form of a specific individual. Craft Crystal Ball (Ex)Dungeon dragon parents begin teaching their wyrmlings the necessary skills and spells to craft a crystal ball soon after they leave the egg. A dungeon dragon gains the Master Craftsman feat for free as a bonus feat without having to meet the prerequisites. Craft Wondrous Item (Ex)Older dungeon dragons create new crystal balls with additional powers as they grow in intelligence and spellcasting ability. A young adult dungeon dragon gains the Craft Wondrous Item feat for free as a bonus feat. Dominate Monster (Sp)A great wyrm dungeon dragon can use this ability three times per day. It works as a dominate monster spell. This ability is the equivalent of an 8th-level spell. SkillsDungeon dragons gain a +4 bonus to Perception checks. Spell-like AbilitiesA dungeon dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young—charm person; Juvenile—detect thoughts; Adult—suggestion; Old—charm monster; Ancient—mass suggestion; Great Wyrm—mass charm monster. The dungeon dragon uses these abilities to populate its dungeon with monsters it encounters in the surrounding terrain.
Young—charm person | Source
|