Aura fire (5 ft., 1d6 fire), frightful presence (180 ft., DC 21)
DEFENSE
AC 29, touch 8, flat-footed 29 (+21 natural, –2 size)hp 212 (17d12+102) Fort +16, Ref +10, Will +15 DR 5/magic; Immune fire, paralysis, sleep; SR 25 Weaknesses Vulnerability to cold OFFENSE
Speed 40 ft., fly 200 ft. (poor)Melee bite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15) Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, DC 24, 12d10 fire), crush (Small Creatures, DC 24, 2d8+15)
Spell-Like Abilities (CL 17th, concentration +20) At will—detect magic, pyrotechnics (DC 15),
suggestion (DC 16)
Spells Known (CL 7th, concentration +10)
3rd (5/day)—dispel magic, haste
2nd (7/day)—invisibility, resist energy, see invisibility
1st (7/day)—alarm, grease (DC 14), magic missile, shield,
0 (at will)—arcane mark, light, mage hand, mending, message, prestidigitation, read magic
STATISTICS
Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16Base Atk +17; CMB +29; CMD 39 (43 vs. trip) Feats Cleave, Greater Vital Strike, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike Skills Appraise +23, Bluff +23, Fly +12, Intimidate +23, Knowledge (arcana) +23, Perception +23, Sense Motive +23, Spellcraft +23, Stealth +12 Languages Common, Draconic, Dwarven, Orc
SPECIAL ABILITIES
Fire Aura (Su)
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