Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.
XP 307,200 DEFENSE
AC 37, touch 0, flat-footed 37 (-2 Dex, +37 natural, -8 size) OFFENSE
Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft. At will—charm person (DC 17), command plants (DC 20), dominate person (DC 21), entangle (DC 17), plant growth, suggestion (DC 19)
Spells Known (CL 17th; concentration +23)
8th (4/day)—power word stun, sunburst (DC 24)
7th (6/day)—plane shift, prismatic spray, summon monster VII 6th (7/day)—acid fog, disintegrate (DC 22), true seeing 5th (7/day)—baleful polymorph (DC 21), polymorph, summon monster V, teleport 4th (7/day)—dimension door, ice storm, scrying (DC 20), stoneskin 3rd (7/day)—dispel magic, displacement, fireball (DC 19), haste 2nd (8/day)—alter self, detect thoughts (DC 18), locate object, mirror image, see invisibility 1st (8/day)—magic missile, shield, silent image (DC 17), summon monster I, ventriloquism (DC 17) 0 (at will)—acid splash, bleed, dancing lights, detect magic, ghost sound, mage hand, message, resistance, prestidigitation STATISTICS
Str 39, Dex 6, Con 27, Int 22, Wis 23, Cha 22 SPECIAL ABILITIES
Awaken TreantsA great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. These treants can be called from any Huge or larger living tree. A green dragon can create a single treant as a standard action, up to a total of 4 treants per day. These treants remain animated for up to 1 hour, at which time they revert to being ordinary trees. Camouflage (Ex)An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment. Miasma (Su)An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. The cloud moves with the dragon and has a radius of 20 feet. When it's created, anyone inside this area takes an amount of damage equal to half the dragon's breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round. Trackless Step(Ex)An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires. Water Breathing (Ex)A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. Woodland Stride (Ex)A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally. |