Aura electricity (10 ft., 2d6 electricity), frightful presence (300 ft., DC 27)
DEFENSES
AC 37, touch 5, flat-footed 37 (–1 Dex, +32 natural, –4 size)hp 324 (24d12+168) Fort +21, Ref +13, Will +19 DR 15/magic; Immune electricity, paralysis, sleep; SR 29 OFFENSE
Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)Melee bite +33 (4d6+18/19–20), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18) Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. line, DC 29, 20d8 electricity), crush, desert thirst (DC 27), mirage, storm breath (DC 29, 20d8 electricity), tail sweep
Spell-Like Abilities (CL 24th)
At will—ghost sound (DC 15), hallucinatory terrain (DC 19), minor image (DC 17), veil, ventriloquism (DC 16)
Spells Known (CL 13th)
6th (4/day)—forceful hand, mislead
5th (7/day)—dream, persistent image, hold monster (DC 20)
4th (7/day)—dimension door, enervation, fire shield, stoneskin
3rd (7/day)—dispel magic, displacement, haste, vampiric touch
2nd (7/day)—darkness, false life, invisibility, resist energy, shatter
1st (7/day)—alarm, mage armor, shield, true strike, unseen servant
0 (at will)—arcane mark, bleed (DC 15), detect magic, light, mage hand, mending, message, read magic, resistance
STATISTICS
Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20Base Atk +24; CMB +40; CMD 49 (53 vs. trip) Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Quicken Spell, Silent Spell, Shatter Defenses, Weapon Focus (bite) Skills Bluff +32, Fly +10, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (local) +32, Knowledge (geography) +32, Perception +32, Spellcraft +32, Stealth +14, Survival +32 Languages Auran, Common, Draconic, Giant, Ignan, Infernal
SPECIAL ABILITIES
Desert Thirst (Su) A blue dragon can cast create water at will (CL 24). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC 29) or be destroyed. Electricity Aura (Su) An adult blue dragon is surrounded by an aura of electricity. Creatures within 10 feet take 2d6 points of electricity damage at the beginning of the dragon's turn.
Mirage (Su) An ancient blue dragon can make itself appear to be in two places at once as a free action for 24 rounds per day. This ability functions as project image but the dragon can use its breath weapon through the mirage.
Sound Imitation (Ex) A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.
Storm Breath (Su) An ancient blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is 20d8. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is 29. Additional uses of this ability extend the duration by an additional 1d6 rounds.
Section 15: Copyright Notice
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. |