XP 9,600
CE Large Dragon (Water)
Init +5; Senses dragon senses; Perception +21
DEFENSE
AC 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, -1 size)
hp 126 (12d12+48)
Fort +12, Ref +9, Will +10
DR 5/magic; Immune acid, paralysis, sleep; SR 21
OFFENSE
Speed 60 ft., fly 200 ft. (poor), swim 60 ft.
Melee bite +18 (2d6+9), 2 claws +17 (1d8+6), 2 wings +12 (1d6+3), tail slap +12 (1d8+9)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (80-ft. line, DC 21, 10d6 acid)
Spell-Like Abilities (CL 12th)
At will—darkness (50-ft. radius)
Spells Known (CL 1st)
1st (4/day)—alarm, obscuring mist
0 (at will)—detect magic, mending, message, read magic
STATISTICS
Str 23, Dex 12, Con 19, Int 12, Wis 15, Cha 12
Base Atk +12; CMB +19; CMD 30 (34 vs. trip)
Feats Alertness, Improved Initiative, Power Attack, Skill
Focus (Stealth), Vital Strike, Weapon Focus (bite)
Skills Fly +10, Handle Animal +13, Intimidate +16, Knowledge (arcana) +16, Perception +21, Stealth +18, Swim +29; Racial +8 Swim
Language Common, Draconic
SQ speak with reptiles, swamp stride, water breathing
SPECIAL ABILITIES
Speak with Reptiles (Sp)
A young or older black dragon gains the
constant spell-like ability to speak with reptiles. This functions as speak with
animals, but only with reptilian animals.
Swamp Stride (Ex)
A very young or older black
dragon can move through bogs and quicksand without penalty at its normal
speed.
Water Breathing (Ex)
A black dragon can breathe
underwater indefinitely and can freely use its breath weapon, spells,
and other abilities while submerged.