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Dragon Turtle

This long-tailed aquatic beast resembles a massive snapping turtle with draconic features.

Dragon Turtle CR 9

XP 6,400
N Huge dragon (aquatic)
Init +4; Senses low-light vision, darkvision 60 ft., scent; Perception +16

 DEFENSE

AC 23, touch 8, flat-footed 23 (+15 natural, –2 size)
hp 126 (12d12+48)
Fort +12, Ref +8, Will +9
Immune fire, sleep, paralysis

 OFFENSE

Speed 20 ft., swim 30 ft.
Melee bite +18 (3d6+8), 2 claws +18 (2d6+8)
Space 15 ft.; Reach 10 ft.
Special Attacks breath weapon, capsize

 STATISTICS

Str 27, Dex 10, Con 19, Int 12, Wis 13, Cha 12
Base Atk +12; CMB +22; CMD 32 (36 vs. trip)
Feats Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Initiative, Power Attack
Skills Diplomacy +16, Intimidate +16, Perception +16, Sense Motive +16, Stealth +7 (+15 in water), Survival +16, Swim +31; Racial Modifiers +8 Stealth in water
Languages Aquan, Common, Draconic

 SPECIAL ABILITIES

Breath Weapon (Su)

Cloud of steam 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the surface and underwater. The save DC is Constitution-based.

Capsize (Ex)

A dragon turtle can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the boat captain's Profession (sailor) check, whichever is higher. For each size category larger than the dragon turtle's size, it takes a cumulative –10 penalty on this CMB check.



3rd Party Publisher Options (NwP)

When captured by a monster trainer, dragon turtles grant the trainer access to aquario spells.