XP 6,400
N Huge dragon (aquatic)
Init +4; Senses low-light vision, darkvision 60 ft., scent; Perception +16
DEFENSE
AC 23, touch 8, flat-footed 23 (+15 natural, –2 size)
hp 126 (12d12+48)
Fort +12, Ref +8, Will +9
Immune fire, sleep, paralysis
OFFENSE
Speed 20 ft., swim 30 ft.
Melee bite +18 (3d6+8), 2 claws +18 (2d6+8)
Space 15 ft.; Reach 10 ft.
Special Attacks breath weapon, capsize
STATISTICS
Str 27, Dex 10, Con 19, Int 12, Wis 13, Cha 12
Base Atk +12; CMB +22; CMD 32 (36 vs. trip)
Feats Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Initiative, Power Attack
Skills Diplomacy +16, Intimidate +16, Perception +16, Sense Motive +16, Stealth +7 (+15 in water), Survival +16, Swim +31; Racial Modifiers +8 Stealth in water
Languages Aquan, Common, Draconic
SPECIAL ABILITIES
Breath Weapon (Su)
Cloud of steam 20 feet high, 25 feet wide, and 50 feet long, once every
1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the
surface and underwater. The save DC is Constitution-based.
Capsize (Ex)
A dragon turtle can attempt to capsize a boat or ship by ramming it as
a charge attack and making a CMB check. The DC of this check is 25, or
the result of the boat captain's Profession
(sailor) check, whichever is higher. For each size category larger than
the dragon turtle's size, it takes a cumulative –10 penalty on this CMB
check.
|
3rd Party Publisher Options ( NwP)
|