This small dragon, which appears to be composed of coils of rope, bristles with frayed filaments.
XP 1,600 DEFENSE AC 19, touch 15, flat-footed 16 (+4 Dex, +4 natural, +1 size) OFFENSE Speed 20 ft., fly 30 ft. (average) At will—animate rope STATISTICS Str 16, Dex 18, Con 17, Int 11, Wis 15, Cha 14 SPECIAL ABILITIES Corded Breath (Su)A rope dragon's breath weapon is a cone of abrasive filaments. Any target that fails its Reflex save against the dragon's breath suffers whip-like cuts and is entangled. The filaments attach to nearby surfaces, causing the entangled creature to be stuck in place. An entangled creature can free itself with a successful Strength check against the breath weapon's DC as a full-round action or by dealing 10 points of slashing damage to the clinging strands. The strands become brittle and fall away from their target in 1d4 rounds. Discorporating Coils (Su)As a standard action, a rope dragon can change its shape into what appears to be a coil of rope. In this form, it loses its fly speed and its base land speed drops to 5 feet. It can use its bite and tail slap attacks—both with a reach of 10 feet—but has no claws. A successful Perception check against the rope dragon's Stealth check reveals the coiled rope to be alive, with the dragon's shape visible within, but while staying still in this form, the rope dragon receives a +20 bonus on Stealth checks to hide among or appear to be ordinary rope. A rope dragon can resume its dragon form as a free action. |