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Outer Dragon, Solar

This regal dragon glows like the sun. Its burnished wings shimmer the color of flames, and a crown of horns decorates its head.

Solar Dragon

LN dragon (fire)


CR 5; Size Small; Hit Dice 7d12
Speed 50 ft.
Natural Armor +4; Breath Weapon line, 2d10 fire
Str 14, Dex 17, Con 12, Int 13, Wis 10, Cha 15


Alien Presence (Su)

A creature that fails its saving throw against a solar dragon's alien presence is blinded for 5d6 rounds (or permanently if it has 4 Hit Dice or fewer).

Beam of Light (Su)

A great wyrm solar dragon can transform itself into a beam of pure light and travel to any location it can see as a move action. This travel must be in a straight line, but otherwise the dragon can travel anywhere that light can enter.

Channel Life (Su)

A solar dragon can channel positive energy a number of times per day equal to 3 + its Charisma modifier, using its age category + 2 as its cleric level. This energy can be used only to heal living creatures.

Channel Radiation (Su)

An old or older solar dragon can use its channel life ability to instead channel radiation that deals an equal amount of damage to living creatures. A living creature that succeeds at a Fortitude save takes half damage.

Primal Fire (Su)

A very young or older solar dragon's breath weapon can affect creatures normally immune or resistant to fire damage. A creature immune to fire damage still takes half damage from the breath weapon (no damage with a successful saving throw). A resistant creature's fire resistance is treated as 10 less than normal.

Table: Dragon Abilities by Age Category
Age Category Special Abilities Caster Level
Wyrmling Channel life, immune to fire
Very young Primal fire
Young Detect magic 1st
Juvenile Alien presence, searing light 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Cup of dust 7th
Mature adult DR 10/magic 9th
Old Blight, channel radiation 11th
Very old DR 15/magic 13th
Ancient Animate plants, major creation 15th
Wyrm DR 20/magic 17th
Great wyrm Beam of light, control plants 19th