This ebony dragon with red frills appears terribly contorted and trails shadows.
Ancient Nightmare Dragon |
CR 15 |
XP 51,200
NE Huge dragon (extraplanar)
Init +3; Senses darkvision 60 ft., dreamsight, low-light vision, see in darkness; Perception +30
Aura terrifying presence (300 ft., DC 26)
DEFENSE
AC 36, touch 7, flat-footed 36 (–1 Dex, +29 natural, –2 size)
hp 325 (21d12+189)
Fort +21, Ref +11, Will +20
DR 5/magic; Immune mind-affecting effects, paralysis, sleep; SR 26
OFFENSE
Speed 60 ft., fly 200 ft. (poor)
Melee bite +33 (2d8+19/19–20), 2 claws +32 (2d6+13/19–20), 2 wings +30 (1d8+6), tail slap +30 (2d6+19)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, DC 29, 20d6 acid), crush, nightmare talons
Psychic Magic (CL 21st; concentration +27)
16 PE—dimension door (4 PE), ghost sound (0 PE), nightmare (5 PE, DC 20), true strike (1 PE)
Psychic Spells Known (CL 13th; concentration +18)
6th (4/day)—dream travel, greater dispel magic
5th (7/day)—dream scan, ego whip III, erase impressions
4th (7/day)—agonize (DC 19), crushing despair (DC 19), phantasmal killer (DC 19), stoneskin
3rd (7/day)—deep slumber (DC 18), major image (DC 18), vision of Hell, wall of nausea
2nd (7/day)—haunting mists, mind thrust II, mirror image, scare (DC 17), touch of idiocy
1st (8/day)—command (DC 16), compel hostility, detect thoughts (DC 16), ill omen, unwitting ally (DC 16)
0 (at will)—bleed (DC 15), dancing lights, daze (DC 15), detect magic, detect psychic significance, lullaby (DC 15), resistance, telekinetic projectile
STATISTICS
Str 37, Dex 9, Con 28, Int 20, Wis 22, Cha 23
Base Atk +21; CMB +36; CMD 45 (49 vs. trip)
Feats Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Snatch, Stealthy, Weapon Focus (bite)
Skills Bluff +30, Diplomacy +30, Escape Artist +1, Fly +15, Intimidate +30, Knowledge (arcana, planes, religion) +29, Perception +30, Sense Motive +30, Stealth +25, Survival +30
Languages Abyssal, Aklo, Common, Draconic, Infernal
SQ change shape
SPECIAL ABILITIES
Change Shape (Su)
An ancient nightmare dragon can assume any humanoid form of its size or smaller three times per day as if using polymorph.
Dreamsight (Su)
An ancient nightmare dragon can see the dreams of sleeping creatures.
Nightmare Talons (Su)
The claw attacks of an ancient nightmare dragons are considered keen weapons.
Psychic Magic (Sp)
An ancient nightmare dragon gains the following psychic spells: ghost sound (0 PE), true strike (1 PE); dimension door (4 PE), nightmare (5 PE).
Rising Nightmare (Su)
Three times per day, when an ancient nightmare dragon kills a living creature, it can cast phantasmal killer as a free action.
Terrifying Presence (Su)
A creature that fails its Will save against the frightful presence of an ancient or older nightmare dragon is panicked if it has fewer Hit Dice than the dragon.