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This snake-bodied dragon has a sinuous tail with a spiked tip. Flared wings attach to its forelimbs, and it lacks rear legs.

Amphiptere CR 4

XP 1,200
N Large dragon
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +13


AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
hp 42 (5d12+10)
Fort +6, Ref +4, Will +5
Immune paralysis, sleep


Speed 10 ft., fly 60 ft. (average)
Melee tail +9 (1d8+4), bite +8 (1d10+4 plus grab), 2 wings +3 (1d4+2)
Space 10 ft.; Reach 5 ft. (10 ft. with tail)
Special Attacks constrict (1d10+4), impale


Str 18, Dex 11, Con 14, Int 7, Wis 12, Cha 9
Base Atk +5; CMB +10; CMD 20 (can't be tripped)
Feats Flyby Attack, Improved Initiative, Weapon Focus (tail)
Skills Fly +10, Perception +13, Sense Motive +9, Stealth +4; Racial Modifiers +4 Fly, +4 Perception
Languages Draconic
SQ limited flight


Impale (Ex)

If an amphiptere confirms a critical hit with its tail attack against a creature smaller than itself, the spike-tipped tail impales the target creature.

An impaled creature gains the pinned condition (though the amphiptere doesn't gain the grappled condition), takes 1d6 points of bleed damage, and automatically takes damage from the amphiptere's tail each round it remains pinned. An amphiptere can't constrict a creature it has impaled, nor can it use its tail attack while it is impaling a creature, but it doesn't need to succeed at a grapple combat maneuver check to maintain the grapple. An amphiptere can release an impaled creature as a free action.

Limited Flight (Ex)

Though amphipteres have wings, they can't truly fly. Amphipteres usually move by lifting themselves a few feet off the ground with their great batlike wings and pulling themselves along the ground with their claws. This tactic provides an amphiptere a fly speed of 60 feet and average maneuverability, though they can't lift themselves higher than 10 feet off the ground and can't use their wings to hover. Additionally, amphipteres can attempt a DC 15 Fly check to fall safely from any height without taking falling damage, as if under the effects of feather fall. When falling safely, an amphiptere can attempt an additional DC 15 Fly check to glide, allowing it to move 5 feet laterally for every 10 feet it falls.