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Wyrwood

Though obviously a wooden construct, this small, nimble creature moves fluidly and purposefully.

Wyrwood CR 1/2

XP 200
Wyrwood rogue 1
N Small construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +5

DEFENSE

AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 18 (1d8+10)
Fort +0, Ref +5 (+1 vs. traps), Will +1
Immune construct traits

OFFENSE

Speed 30 ft.
Melee dagger +3 (1d3+2/19–20)
Ranged dagger +4 (1d3+2/19–20)
Special Attacks sneak attack +1d6

STATISTICS

Str 14, Dex 17, Con —, Int 15, Wis 12, Cha 6
Base Atk +0; CMB +1; CMD 14
Feats Deft Hands
Skills Acrobatics +7, Appraise +6, Climb +6, Craft (alchemy) +6, Disable Device +9, Escape Artist +7, Knowledge (dungeoneering) +6, Perception +5, Sleight of Hand +9, Stealth +11, Use Magic Device +2
Languages Common
SQ trapfinding +1

Wyrwood Characters

Wyrwood are defined by their class levels—they do not possess racial Hit Dice

All wyrwoods have the following racial traits. +2 Dexterity, +2 Intelligence, –2 Charisma: Wyrwoods are quick and calculating. As constructs, wyrwoods do not have a Constitution score.

Normal Speed: Wyrwoods have a base speed of 30 feet.

Small: Wyrwoods are Small creatures and gain a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to combat maneuver defense, a +2 bonus on Fly checks, and a +4 size bonus on Stealth checks.

Darkvision 60 ft.: Wyrwoods can see in the dark up to 60 feet.

Low-Light Vision: Wyrwoods have low-light vision.

Languages: Wyrwoods speak Common. A wyrwood with a high Intelligence score can choose from the following: Draconic, Dwarven, Elven, Gnome, Goblin, or Orc.