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Warmonger Wasp

This wasplike creature seems to be partially made of metal. Its wings create an iridescent glow as they buzz loudly in the air.


This wasplike creature seems to be partially made of metal. Its wings create an iridescent glow as it buzzes through the air.

Warmonger Wasp CR 7

XP 3,200
CE Large construct (extraplanar)
Init +10; Senses darkvision 60 ft., low-light vision; Perception +13

DEFENSE

AC 21, touch 15, flat-footed 15 (+6 Dex, +6 natural, –1 size)
hp 85 (10d10+30); fast healing 5
Fort +5, Ref +9, Will +4
Immune electricity, construct traits

OFFENSE

Speed 30 ft., fly 30 ft. (good)
Melee bite +15 (1d8+4), 2 claws +15 (1d6+4), sting +15 (1d6+4/19–20 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks static discharge, poison

STATISTICS

Str 18, Dex 23, Con —, Int 3, Wis 13, Cha 1
Base Atk +10; CMB +15; CMD 31 (35 vs. trip)
Feats Ability Focus (poison), Great Fortitude, Improved Critical (sting), Improved Initiative, Weapon Finesse
Skills Fly +14, Perception +13, Stealth +13; Racial Modifiers +8 Perception, +8 Stealth
Languages Abyssal (can't speak)

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 2 consecutive saves.

Static Discharge (Su)

Once every 1d4 rounds as part of a move action that's taken to fly at least 10 feet, a warmonger wasp's wings can discharge a bolt of electricity to a range of up to 60 feet. The bolt explodes upon reaching its target, creating a 20-foot-radius burst that deals 6d6 points of electricity damage (Reflex DC 15 half).

The save DC is Constitution-based.