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Urannag

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What at first appeared to be a sadistic spiked cage writhes into unholy life, extending bladed, articulated arms.

Urannag CR 8

XP 4,800
CE Huge construct (extraplanar)
Init +4; Senses tremorsense 60 ft.; Perception +18

DEFENSE

AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 100 (11d10+40)
Fort +5, Ref +5, Will +5
DR 5/adamantine and good; Immune gaze attacks, visual effects and illusions, sight-based attacks, construct traits; SR 19
Weaknesses exposed mechanisms, living trap

OFFENSE

Speed 10 ft.
Melee 3 claws +17 (1d8+7 plus entrap)
Space 15 ft.; Reach 15 ft.
Special Attacks encage, entrap (DC 15, 1d10 rounds, hardness 10, hp 10)

STATISTICS

Str 25, Dex 11, Con —, Int 2, Wis 15, Cha 2
Base Atk +11; CMB +20; CMD 30 (can't be tripped)
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (claw)
Skills Perception +18, Stealth +9 (+21 in shallow water); Racial Modifiers +8 Perception, +8 Stealth (+20 in shallow water)

SPECIAL ABILITIES

Encage (Ex)

As a swift action, an urannag can encage a creature that shares its space and is not aware of it or a helpless creature it has entrapped. The target treats the urannag's space as difficult terrain, and cannot move out of that space unless it succeeds at a DC 22 Reflex save. Each round a creature remains encaged, it takes 2d6 points of slashing damage. A creature can try to escape by attempting a combat maneuver check or Escape Artist check (DC = the urannag's CMD) as a full-round action, or it can try to smash through a cage wall. These walls have an Armor Class of 22, hardness 10, and 22 hit points. A wall with a hole smashed in it automatically repairs itself.

The save DC is Strength-based.

Exposed Mechanisms (Ex)

Although an urannag is a construct, it can be harmed by the methods used to disable traps.

A successful DC 20 Disable Device check targeting an urannag (a full-round action that provokes an attack of opportunity) deals damage that bypasses the urannag's DR equal to 3d6 + the character's total ranks in Disable Device. Additionally, the urannag is staggered for 1 round (DC 16 Fort negates the staggered condition).

Living Trap (Ex)

Defensive abilities that apply to traps (such as trap sense) apply against an urannag's attacks.