The sound of metallic clicking drones in your ears as thousands of tiny metal insects descend from the air.
XP 9,600 DEFENSE
AC 24, touch 24, flat-footed 18 (+6 Dex, +8 size) OFFENSE
Speed 5 ft., fly 40 ft. (good) TACTICSAdamantine wasps, being constructs, are non-intelligent and are programmed to carry out simple tasks such as "guard this room" or "attack any who enter here." When following their commands, adamantine wasps fight until destroyed. A swarm attacks by stinging its foes and injecting its blood-freezing poison. STATISTICS
Str 1, Dex 22, Con —, Int —, Wis 11, Cha 2 SPECIAL ABILITIESPoison (Ex)Swarm—injury; save Fort DC 17; frequency 1/round for 4 rounds; effect 1d4 Dexterity damage; cure 2 consecutive saves. A creature reduced to Dexterity 0 freezes solid (similar to a flesh to stone spell) for 1d4 hours as his body hardens into ice. If reduced to 0 or less hit points while frozen, the creature shatters into pieces and dies. The save DC is Constitution-based. | Editor's Note
The skill required to assemble the body is missing in the source material, and the cost doesn't agree with the rest of the construction requirements. GM's are encouraged to ignore the incomplete sentence.
Construction
Creating an adamantine wasp swarm costs 10,000 gp. Assembling the “body” requires a successful DC 20 Craft (armor) check. CL 13th; Price 80,000 gp CONSTRUCTION REQUIREMENTSCraft Construct, fly, geas/quest, poison, limited wish, creator must be caster level 13th; Skill Craft (weapons) or Craft (armor) DC 18; Cost 45,000 gp |