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Ship in a Bottle

A model sailing ship in a display bottle the size of a boot sails the air on vaporous waves. Speckles of water move about the deck like a crew, arming a miniature ballista and preparing to take aim.

Ship in a Bottle CR 2

XP 600
N Tiny construct
Init +6; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 15, touch 14, flat-footed 13 (+1 armor, +2 Dex, +2 size)
hp 19 (3d10+3)
Fort +1, Ref +3, Will +1
Defensive Abilities DR 5/bludgeoning; Immune construct traits

OFFENSE

Speed fly 40 ft. (perfect)
Melee ram +6 (1d3)
Ranged ballista +7 (1d6)

STATISTICS

Str 12, Dex 15, Con —, Int 5, Wis 10, Cha 13
Base Atk +3; CMB +3; CMD 14 (can't be tripped)
Feats Flyby Attack, Improved Initiative
Skills Fly +20
Languages understands Aquan and Common
SQ shatter spray

SPECIAL ABILITIES

Shatter Spray (Ex)

The first time a ship in a bottle fires its ballista, rams a creature, or is dealt weapon damage, the bottle containing it shatters, spraying glass in a circle around it. All creatures in a 5-foot radius take 1d6 points of piercing damage. A successful DC 12 Reflex save halves this additional damage.

Ship in a Bottle Construction

A ship in a bottle can be created through a binding ritual undertaken by a powerful spellcaster. The ritual requires a masterwork model ship in a bottle that must be built from materials worth 100 gp, and DC 30 Craft (woodworking) skill checks made over 2 consecutive weeks. Alternatively, a masterwork model ship in a bottle can instead be purchased for the ritual, but it must be worth at least 600 gp.

CL 9th; Price 5,100 gp (5,600 gp)

CONSTRUCTION REQUIREMENTS

Craft Construct, animate objects, magic jar, suitable spirit of a living creature, 2 ranks in Craft (woodworking); Cost 2,600 gp (3,100 gp)