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Robot, Gearsman

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Made of what appears to be burnished brass, this construct resembles a suit of armor with a glowing glass orb for an eye.

Gearsman CR 4

XP 1,200
N Medium construct (robot)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +8


AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
hp 42 (4d10+20)
Fort +1, Ref +2, Will +2
Defensive Abilities hardness 5; Immune construct traits
Weaknesses vulnerable to critical hits, vulnerable to electricity


Speed 20 ft.
Melee slam +9 (1d4+7) or mwk spear +10 (1d8+7/×3 plus 1d6 electricity)
Ranged mwk spear +6 (1d8+5/×3)


Str 20, Dex 13, Con —, Int 10, Wis 13, Cha 1
Base Atk +4; CMB +9; CMD 20
Feats Combat Reflexes, Power Attack
Skills Craft (any one) +7, Disable Device +8, Perception +8, Profession (any one) +8, Sense Motive +8
Languages Common
SQ adaptive learning, charge weapon, nanite repair


Adaptive Learning (Ex)

A gearsman has a number of skill points equal to 4 + its Intelligence modifier per Hit Die, and treats Craft and Profession as class skills. In addition, a gearsman has a number of bonus skill ranks equal to its Hit Dice that can be reprogrammed to apply to any one skill—these ranks can't be split among multiple skills and must apply to one skill.

A gearsman can change what skill these bonus ranks apply to up to once per day by concentrating for 1 minute, during which time it can take no other actions. Rather than spend these bonus ranks on a skill, a gearsman can choose to devote them to weapon knowledge, gaining proficiency with a single weapon instead of bonus ranks in a skill. All gearsmen are automatically proficient with all simple weapons.

Charge Weapon (Ex)

Any metal weapon wielded by a gearsman becomes charged with electricity and deals 1d6 additional points of electricity damage on a hit.

Nanite Repair (Ex)

A gearsman's nanites heal it, restoring a number of hit points equal to its Hit Dice every hour (4 hit points per hour for most gearsmen). Once per day, as a full-round action, a gearsman can heal itself or any robot it touches of 4d6 points of damage.