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Retriever

A spider the size of a bull elephant rears up on its back four legs in a violent challenge, eyes shimmering with magical energy.
Retriever
CR 11
XP 12,800
CE Huge construct (extraplanar)
Init +7; Senses darkvision 60 ft., low-light vision, Perception +15
DEFENSE
AC 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, –2 size)
hp 137 (15d10+55); fast healing 5
Fort +7, Ref +10, Will +5
Defensive Abilities construct traits
OFFENSE
Speed 50 ft.
Melee bite +19 (1d8+6 plus grab), 4 claws +19 (2d6+6/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks eye rays (+16 ranged touch)
Spell-Like Abilities (CL 20th)
At will—discern location
STATISTICS
Str 22, Dex 16, Con —, Int 3, Wis 11, Cha 1
Base Atk +15; CMB +23 (+27 grapple); CMD 36 (40 vs. trip)
Feats Cleave, Improved Bull Rush, Great Fortitude, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Power Attack, Toughness
Skills Perception +15
Languages Abyssal (cannot speak)
SQ relentless

SPECIAL ABILITIES

Eye Rays (Su)

A retriever's eyes can produce four different magical rays, each with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks—firing an eye ray does not provoke attacks of opportunity. The save DC for eye rays is 19—the save DC is Constitution-based, and includes a +2 racial bonus. The eye ray effects are the following.
Fire: Deals 12d6 fire damage (Reflex half).
Cold: Deals 12d6 cold damage (Reflex half).
Electricity
: Deals 12d6 electricity damage (Reflex half).
Petrification
: Target must succeed on a Fortitude save or turn to stone permanently.

Relentless (Su)

A retriever is constantly under the effects of spider climb and water walk; these abilities cannot be dispelled.