The soft scrape of bone reveals the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws. This one is smaller than average.
XP 600 DEFENSE
AC 16, touch 16, flat-footed 11 (+5 Dex, +1 size) OFFENSE
Speed 20 ft. Tactics The necrophidiuses attack the closest target. They fight until destroyed. STATISTICS
Str 12, Dex 21, Con --, Int --, Wis 11, Cha 1 SPECIAL ABILITIES
Dance of Death (Ex)A lesser necrophidius can entrance opponents by swaying back and forth as a full-round action. All creatures within 30 feet who can see the necrophidius when it uses its dance of death must succeed on a DC 13 Will save or be dazed for 2d4 rounds. This is a mind-affecting effect. The save DC is Constitution-based and includes a +2 racial bonus. Paralysis (Su)Any living creature that is bitten by a necrophidius must succeed on a DC 13 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Constitution-based and includes a +2 racial bonus. | ConstructionA necrophidius’s body consists of a small humanoid's skull and the skeletal remains of a constrictor snake, all treated with rare oils and powders worth 500 gp. NecrophidiusCL 6th; Price 4,500 gp CONSTRUCTION
Requirements Craft Construct, daze, lesser geas, ghoul touch, creator must be caster level 5th; Skill Craft (sculpture) or Heal DC 13; Cost 2,500 gp |