This creature monster has a long skeletal body topped with a fanged human skull. Its eyes glow with a hellish red light.
XP 600 DEFENSE
AC 18, touch 12, flat-footed 15 (+3 Dex, +6 natural, -1 size) OFFENSE
Speed 30 ft. TACTICSThe necrophidius opens combat with its dance of death ability; entranced victims are bitten and paralyzed. Paralyzed victims are either slain by the necrophidius or left to their own accord (depending on the exact instructions given to the necrophidius by its creator). STATISTICS
Str 16, Dex 17, Con --, Int --, Wis 11, Cha 12 SPECIAL ABILITIESDance of Death (Ex)A necrophidius can entrance opponents by swaying back and forth. Those within 30 feet viewing the dancing snake must succeed on a DC 12 Will save or be dazed for 2d4 rounds. This is a mind-affecting effect. The save DC is Charisma-based. | Source
Variants
Rattler A variation of the necrophidius, the rattler is constructed from the skeletal remains of a giant rattlesnake. During the creation process, the tail rattle is left intact and magicked to create a confusion effect on those that hear it rattle. The rattler uses the same statistics as the standard necrophidius except it does not gain the necrophidius' dance of death special attack. Instead it gains the special attack detailed below. Rattle (Ex)By shaking its tail rattle, the creature emits a rattling noise to a range of 30 feet. Those within the area that hear this rattle must succeed on a DC 12 Will save or be affected as by a confusion spell for 2d4 rounds. The save DC is Charisma-based. Construction
A necrophidius' body consists of a human skull and the skeletal remains of a constrictor snake treated with rare oils and powders worth at least 1,000 gp. CL 10th; Price 7,500 gp CONSTRUCTION REQUIREMENTSCraft Construct, animate objects, charm person (or confusion if creating a rattler), geas/quest, polymorph any object, confusion (rattler necrophidius only), creator must be caster level 8th; Skill Craft (sculptures) DC 15; Cost 4,250 gp. |