The soft scrape of bone reveals the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws.
XP 800 DEFENSE
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) OFFENSE
Speed 30 ft. TACTICSDuring Combat A necrophidius uses its dance of death ability to daze opponents before attacking. STATISTICS
Str 16, Dex 17, Con —, Int —, Wis 11, Cha 1 SPECIAL ABILITIESDance of Death (Ex)A necrophidius can entrance opponents by swaying back and forth. Creatures within 30 feet who can see this must succeed on a DC 15 Will save or be dazed for 2d4 rounds. This is a mind-affecting compulsion effect. The save DC is Constitution-based and includes a +4 racial bonus. Paralysis (Su)A living creature bitten by a necrophidius must succeed on a DC 13 Fortitude save or be paralyzed for 1d6 minutes. The save DC is Constitution-based and includes a +2 racial bonus. | Variants
Construction
A necrophidius’s body consists of a human skull and the skeletal remains of a constrictor snake, all treated with rare oils and powders worth 1,000 gp. CL 10th; Price 7,500 gp CONSTRUCTION REQUIREMENTSCraft Construct, cat’s grace, daze monster, geas/quest, ghoul touch, creator must be caster level 7th; Skill Craft (sculpture) or Heal DC 15; Cost 4,250 gp |