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Necrophidius

The soft scrape of bone reveals the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws.

Necrophidius CR 3

XP 800
N Medium construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 36 (3d10+20)
Fort +1, Ref +4, Will +1
DR 5/bludgeoning; Immune construct traits

OFFENSE

Speed 30 ft.
Melee bite +6 (1d8+4 plus paralysis)
Special Attacks dance of death

TACTICS

During Combat A necrophidius uses its dance of death ability to daze opponents before attacking.

STATISTICS

Str 16, Dex 17, Con —, Int —, Wis 11, Cha 1
Base Atk +3; CMB +6; CMD 19 (can't be tripped)
Skills Stealth +15; Racial Modifiers +12 Stealth

SPECIAL ABILITIES

Dance of Death (Ex)

A necrophidius can entrance opponents by swaying back and forth. Creatures within 30 feet who can see this must succeed on a DC 15 Will save or be dazed for 2d4 rounds. This is a mind-affecting compulsion effect. The save DC is Constitution-based and includes a +4 racial bonus.

Paralysis (Su)

A living creature bitten by a necrophidius must succeed on a DC 13 Fortitude save or be paralyzed for 1d6 minutes. The save DC is Constitution-based and includes a +2 racial bonus.

Construction

A necrophidius’s body consists of a human skull and the skeletal remains of a constrictor snake, all treated with rare oils and powders worth 1,000 gp.

CL 10th; Price 7,500 gp

CONSTRUCTION REQUIREMENTS

Craft Construct, cat’s grace, daze monster, geas/quest, ghoul touch, creator must be caster level 7th; Skill Craft (sculpture) or Heal DC 15; Cost 4,250 gp