XP 400
Any alignment (same as creator) Tiny construct Init +2; Senses darkvision 60 ft., low-light vision; Perception +3 DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)hp 11 (2d10) Fort +0, Ref +4, Will +1 Defensive Abilities construct traits OFFENSE
Speed 20 ft., fly 50 ft. (good)Melee 1 bite +3 (1d4–1 plus poison) Space 2-1/2 ft.; Reach 0 ft. STATISTICS
Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 7Base Atk +2; CMB +2; CMD 11 Feats Lightning Reflexes Skills Fly +10, Perception +3, Stealth +12 Languages Common (cannot speak); telepathic link SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 13; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus. | ![]() Image courtesy Wikipedia.
Homunculus ConstructionA homunculus is shaped from a mixture of clay, ash, mandrake root, spring water, and one pint of the creator's own blood. These materials cost 50 gp. After the body is sculpted, it is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist's laboratory, and costing an additional 1,000 gp to supply. If the creator is personally constructing the creature's body, the building and ritual can be performed together. A homunculus with more than 2 Hit Dice can be created, but each additional Hit Die adds +2,000 gp to the cost to create. The person whose blood is used to form a homunculus's body becomes its master; it is possible for one person to give blood for the creation, another to sculpt the base material, and another to magically animate it as a minion for the one who provided the blood. CL 7th; Price 2,050 gp CONSTRUCTION REQUIREMENTSCraft Construct, arcane eye, mirror image, mending; Skill Craft (leather) or Craft (sculptures) DC 12; Cost 1,050 gp.Improved HomunculiSource PPC:AM A character with the Craft Construct feat can create homunculi with new abilities in addition to those normally possessed by homunculi. To create a homunculus with one or more improvements, the crafter must include large quantities of certain reagents (represented by the price listed for each of the improvements below) while performing the ritual to create a homunculus. For every 1,000 gp worth of additional abilities to be granted to the homunculus, the DC of the Craft check to create the homunculus increases by 1 (minimum +1). The crafter can also add new abilities to an existing homunculus by performing a brief surgical procedure. To do so, the crafter must purchase the necessary reagents and make a successful Heal check (DC equal to the DC of the Craft check necessary to create such a homunculus from scratch).
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