uA humanoid wearing iron armor stands before you. In its hand it holds a wickedly sharp longsword. Its eyes show no signs of life.
XP 4,800 DEFENSE
AC 21, touch 10, flat-footed 21 (+11 natural) OFFENSE
Speed 30 ft. STATISTICS
Str 24, Dex 10, Con --, Int --, Wis 11, Cha 12 SPECIAL ABILITIES
Disease (Su)A creature damaged by a sepulchral guardian's slam attack must succeed on a DC 17 Fortitude save or contract crypt death, a supernatural disease created long ago by a spellcaster whose name has been lost over time. The save DC is Constitution-based and includes a +2 racial bonus. Crypt Death: Disease--slam; save Fort DC 17; onset 1minute; frequency 1/day; effect 1d6 Con and 1d6 Str damage; cure 3 consecutive saves. Dread (Su)Creatures viewing a sepulchral guardian must succeed on a DC 16 Will save or become shaken as long as the sepulchral guardian is "alive" and within 100 feet and for 2d4 rounds afterwards. A successful save renders the target immune to the guardian's dread for 24 hours. The save DC is Charisma-based. | Source
Construction
A sepulchral guardian' body is constructed from 500 pounds of iron mixed with rare chemicals totaling 1,000 gp and the preserved corpse of a single humanoid (which is encased in the iron). CL 11th; Price 41,000 gp CONSTRUCTION REQUIREMENTSCraft Construct, contagion, geas/quest, limited wish, polymorph any object, creator must be caster level 11th; Skill Craft (armor or weapons) DC 15; Cost 21,000 gp |