This being is shaped vaguely like a gorilla covered with jagged stony spikes.
XP 6,400 DEFENSE
AC 23, touch 8, flat-footed 23 (-2 Dex, +15 natural) OFFENSE
Speed 20 ft. TACTICSDuring Combat The spikestone guardians move to attack anyone not escorted by a shaitan. They prefer to attack foes, but will use spike volleys against those who can avoid melee. Morale The spikestone guardians fight until destroyed. STATISTICS
Str 29, Dex 7, Con --, Int --, Wis 11, Cha 1 SPECIAL ABILITIESAura of Spikes (Su)Natural and worked stone surfaces within 5 feet of a spikestone guardian temporarily reshape themselves into spiky surfaces. This aura moves with the guardian, and the spike stones persist only as long as the guardian is within 5 feet. If the guardian moves adjacent to a creature, that creature is not affected by the spike stones unless it moves. Any creature moving into, out of, or through a square within 5 feet of the guardian moves at half speed and takes 1d8 points of piercing damage for each square crossed. In addition, that creature must make a DC 16 Reflex save or have its movement reduced by half until it receives magical healing or a DC 16 Heal check administered over the course of 10 minutes. The save DC is Constitution-based. Geniebound (Su)Unlike most stone guardians, these spikestone guardians are not linked to a specific ring that allows its wearer to command them. Instead, both of these constructs are bound to Obherak—they obey his commands without question, and if the shaitan is slain, a spikestone guardian immediately goes berserk, attacking the closest creature (even another spikestone guardian) for 1d6 rounds before it crumbles apart into rubble. See Invisibility (Su)A spikestone guardian can employ see invisibility, as per the spell. Spike Volley (Su)A spikestone guardian’s spike volley targets one foe. It has a range increment of 60 feet. |