This construct is a tangled mess of knotted and bundled ropes in roughly humanoid form.
XP 1,600 DEFENSE
AC 17, touch 10, flat-footed 17 (+7 natural) OFFENSE
Speed 30 ft. STATISTICS
Str 17, Dex 10, Con —, Int —, Wis 11, Cha 1 SPECIAL ABILITIESStrangulation (Ex)A rope golem deals 1d8+3 points of damage with a successful grapple check. Because the rope golem seizes the opponent by the neck, a strangled foe cannot speak or cast spells with verbal components. Immunity to Magic (Ex)A rope golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A disintegrate spell affects it normally. A rope trick or animate rope spell deals 1d6 points of damage to the rope golem per three levels of the spell caster (e.g., a 6th-level sorcerer deals 2d6 points of damage to a rope golem if it casts rope trick or animate rope). A mending spell heals the rope golem of 2d6 points of damage. Fire-based effects and spells affect it as described in its fire vulnerability above. | Source
Rope Golem Construction A rope golem’s body is spun and tied from 200 pounds of rope. Special bindings and powders worth 200 gp are used in the process. CL 8th; Price 14,200 CONSTRUCTION REQUIREMENTSCraft Construct, animate rope, geas/quest, rope trick, creator must be caster level 8th ; Skill Craft (ropemaking) DC 13; Cost 7,200 |