Resembling an unearthed vein of dull gray minerals, this crude, hunchbacked humanoid figure uses its arms to support itself.
XP 9,600 DEFENSE AC 26, touch 7, flat-footed 26 (–2 Dex, +19 natural, –1 size) OFFENSE Speed 20 ft. STATISTICS Str 26, Dex 7, Con —, Int —, Wis 11, Cha 1 SPECIAL ABILITIES Divination Screen (Ex)Divination spells cast within 60 feet of a lead golem automatically fail. Immunity to Magic (Ex)A lead golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against a lead golem, as noted below.
Intractable Density (Ex)The weight and sturdiness of its form grants the lead golem a +8 racial bonus on CMD versus bull rush and reposition combat maneuvers. Retributive Miasma (Ex)Any attack that overcomes the damage reduction of the lead golem causes fine lead particles to fill the air within a 5-foot radius of the lead golem. This cloud of lead persists for 1 round; any creatures within the area or that pass through the cloud are exposed to the cloud's poisonous effects. Subsequent attacks damaging the golem increase the duration of the cloud by 1 round each. Poison Cloud—inhaled; save Fort 16; frequency 1/round for 6 rounds; effect 1d3 Constitution and 1d3 Wisdom damage; cure 2 saves. The save DC is Constitution-based. |