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Golem, Junk

A walking rubbish heap, this roughly man-shaped creature seems to be barely holding itself together.

Junk Golem CR 4

XP 1,200
N Medium construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 19, touch 9, flat-footed 19 (–1 Dex, +10 natural)
hp 42 (4d10+20); junk repair
Fort +1, Ref +0, Will +1
DR 5/adamantine; Immune construct traits, magic

OFFENSE

Speed 30 ft.
Melee 2 slam +8 (1d6+4 plus disease)
Special Attacks disease

STATISTICS

Str 18, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB +8; CMD 17
SQ discorporate

SPECIAL ABILITIES

Discorporate (Ex)

A junk golem can break apart into its constituent pieces as a standard action, becoming a swarming mass of Tiny parts. It gains the swarm subtype, its space changes to 10 feet, and its reach changes to 0. In this form, it gains a swarm attack that deals 1d6 points of damage and inflicts disease, but loses its slam attacks. It can revert back to its normal form as a full-round action.

Disease (Ex)

Tetanus: Slam—injury; save Fort DC 12; onset 1d6 days; frequency 1 day; effect 1d4 Dex damage. Each time someone takes Dexterity damage from tetanus, there's a 50% chance his jaw muscles stiffen, preventing speech and the use of spells with verbal components for 24 hours; cure 2 consecutive saves. The save DC is Constitution-based.

Immunity to Magic (Ex)

A junk golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a junk golem, as noted below.

  • A shatter spell causes a junk golem to discorporate and dazes it for 1 round.
  • A grease spell affects the junk golem as if it were haste for 1d6 rounds and ends any slow effect on it.
  • An arcane lock or hold portal spell affects the junk golem as if it were a slow spell for 1d6 rounds and breaks any haste effect on it.
  • A wood shape or rusting grasp spell deals 2d6 points of damage to a junk golem.

Junk Repair (Su)

A junk golem has fast healing 2 when in an area with a high concentration of debris, such as a refuse heap or the area created by another junk golem's discorporate ability.