A walking rubbish heap, this roughly man-shaped creature seems to be barely holding itself together.
XP 1,200 DEFENSEAC 19, touch 9, flat-footed 19 (–1 Dex, +10 natural) OFFENSESpeed 30 ft. STATISTICSStr 18, Dex 9, Con —, Int —, Wis 11, Cha 1 SPECIAL ABILITIESDiscorporate (Ex)A junk golem can break apart into its constituent pieces as a standard action, becoming a swarming mass of Tiny parts. It gains the swarm subtype, its space changes to 10 feet, and its reach changes to 0. In this form, it gains a swarm attack that deals 1d6 points of damage and inflicts disease, but loses its slam attacks. It can revert back to its normal form as a full-round action. Disease (Ex)Tetanus: Slam—injury; save Fort DC 12; onset 1d6 days; frequency 1 day; effect 1d4 Dex damage. Each time someone takes Dexterity damage from tetanus, there's a 50% chance his jaw muscles stiffen, preventing speech and the use of spells with verbal components for 24 hours; cure 2 consecutive saves. The save DC is Constitution-based. Immunity to Magic (Ex)A junk golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a junk golem, as noted below.
Junk Repair (Su)A junk golem has fast healing 2 when in an area with a high concentration of debris, such as a refuse heap or the area created by another junk golem's discorporate ability. |