This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.
XP 25,600 DEFENSE
AC 28, touch 8, flat-footed 28 (–1 Dex, +20 natural, –1 size) OFFENSE
Speed 20 ft. STATISTICS
Str 32, Dex 9, Con —, Int —, Wis 11, Cha 1 SPECIAL ABILITIES
Breath Weapon (Su)As a free action once every 1d4+1 rounds, an iron golem can exhale a 10-foot cube of poisonous gas. This gas cloud persists for 1 round; any creature within the area when the golem creates it (as well as any creature that passes through the cloud during the remainder of that round) is exposed to the cloud's poisonous effects. This poison is magically created each time the golem uses this power. Breath weapon—inhaled; save Fort 19; frequency 1/round for 4 rounds; effect 1d4 Constitution damage; cure 2 saves. The save DC is Constitution-based. Immunity to Magic (Ex)An iron golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
Powerful Blows (Ex)An iron golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 19–20 with its slam attacks. | ConstructionAn iron golem's body is sculpted from 5,000 pounds of iron, smelted with rare tinctures costing at least 10,000 gp.
CL 16th; Price 150,000 gp CONSTRUCTION
Requirements Craft Construct, cloudkill, geas/quest, limited wish, polymorph any object, creator must be caster level 16th; Skill Craft (armor) or Craft (weapons) DC 21; Cost 80,000 gp |