XP 1,600 DEFENSE
AC 17, touch 9, flat-footed 17 (–1 Dex, +8 natural) OFFENSE
Speed 30 ft. STATISTICS
Str 16, Dex 9, Con —, Int —, Wis 11, Cha 1 SPECIAL ABILITIES
Cold (Ex)An ice golem's body generates intense cold, dealing 1d6 points of damage with its touch. Creatures attacking an ice golem with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits. Icy Destruction (Ex)When reduced to 0 hit points, an ice golem shatters in an explosion of jagged shards of ice. All creatures within a 10-foot burst take 3d6 points of slashing damage and 2d6 points of cold damage; a DC 13 Reflex save halves the damage. The save DC is Constitution-based. Immunity to Magic (Ex)An ice golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.
| Construction An ice golem's body must be constructed from a single block of ice weighing at least 1,000 pounds. The ice is treated with magical powders and unguents worth at least 500 gp.
CL 12th; Price 18,500 gp
CONSTRUCTION
Requirements Craft Construct, chill touch, cone of cold, geas/quest, ice storm, resist energy (cold), creator must be caster level 12th; Skill Craft (sculptures) DC 17; Cost 9,500 gp |
Golem, Ice
This icy statue stands a head taller than a normal human. A rime of frost coats it, and razor-sharp shards of ice adorn its limbs.