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Golem, Flagstone

What you thought was a section of ordinary stone floor unfurls itself before your eyes, assuming a humanoid form about 10 feet tall. The words “You shall not pass” echo throughout the area as the creature advances.

Flagstone Golem CR 7

XP 3,200
N Large construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +0


AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 74 (8d10+30)
Fort +2; Ref +3; Will +2
Defensive Abilities energy absorption, flatten; DR 10/adamantine; Immune construct traits, magic


Speed 30 ft.
Melee 2 slams +13 (2d8+6 plus stun)
Space 10 ft.; Reach 10 ft.
Special Attacks stunning blow


Str 22, Dex 12, Con —, Int —, Wis 11, Cha 1
SQ camouflage


Camouflage (Ex)

While flattened, a flagstone golem is nearly indistinguishable from the surrounding floor. It takes a DC 25 Perception check to notice a flattened flagstone golem for what it is. Dwarves get a +2 bonus on Perception checks to notice a flattened flagstone golem.

Energy Absorption (Su)

Any energy-based (acid, fire, cold, electricity, sonic) attack that directly targets a flagstone golem is absorbed into its body dealing no damage to the golem. A flagstone golem can use the absorbed energy to repair itself, healing 1 hit point for every 3 points of damage the attack would have otherwise dealt. Or it can release the energy in a 30-foot cone that deals 3d8 points of energy damage (of whatever type was absorbed) to all within the area. An affected opponent can attempt a DC 14 Reflex save to reduce the damage by half. The save DC is Constitution-based. The flagstone golem can store the energy before releasing it as an energy blast for a number of rounds equal to half its Hit Dice (four rounds for the standard flagstone golem).

Flatten (Ex)

As a standard action, once per round, a flagstone golem can flatten its form to become (or appear to become) a section of floor, road, or any other stone surface. While flattened it cannot move or attack and its damage reduction increases to 20/adamantine. A flagstone golem can reform into its humanoid shape as a standard action.

Immunity to Magic (Ex)

A flagstone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows it (as the slow spell) for 2d6 rounds, with no saving throw.

A transmute mud to rock spell heals all its lost hit points.

A stone to flesh spell does not actually change the golem’s structure, but it negates the flagstone golem’s damage reduction for 1 round.

Stunning Blow (Ex)

Any creature hit by a flagstone golem’s slam attack must succeed on a DC 16 Fortitude save or be stunned for 1 round. The save DC is Constitution-based and includes a +2 racial bonus.



A flagstone golem is constructed from brick, stone, various powders, and exotic liquids totaling 2,500 gp.

CL 11th; Price 30,000 gp


Craft Construct, bull’s strength, geas/quest, magic mouth, polymorph any object, protection from energy, creator must be caster level 11th ; Skill Craft (sculptures) or Craft (stonemasonry) DC 16; Cost 17,500