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Golem, Crystal

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This burly humanoid figure is cut from blue crystal that shines with an inner light.

Crystal Golem CR 11

XP 12,800
N Large construct
Init +1; Senses darkvision 60 ft., low-light vision, thoughtsense 60 ft.; Perception +3

DEFENSE

AC 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, –1 size)
hp 112 (15d10+30)
Fort +5, Ref +6, Will +8
DR 10/adamantine; Immune construct traits, magic

OFFENSE

Speed 20 ft.
Melee 2 slams +21 (2d8+7)
Space 10 ft.; Reach 10 ft.
Psychic Magic (CL 14th; concentration +17)

12 PEexplode head (5 PE, DC 18), mind thrust II (2 PE, DC 15)

Spell-Like Abilities (CL 14th; concentration +17)

Constant—ethereal fists

STATISTICS

Str 25, Dex 12, Con —, Int —, Wis 17, Cha 1
Base Atk +15; CMB +23; CMD 34
SQ psychic amplification

SPECIAL ABILITIES

Immunity to Magic (Ex)

A crystal golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against the creature, as noted below.

  • A shatter spell damages a crystal golem as if it were a crystalline creature, and slows it (as the slow spell) for 3 rounds (no saving throw).
  • A magical attack that deals fire damage ends any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal.
  • Any attempt at direct possession (such as the possession spell but not dominate monster) can affect a crystal golem. The golem does not resist these effects if they come from its creator or targets designated by its creator. Against all other attempts at intrusion, the golem receives a Will save at a +5 bonus.

Psychic Amplification (Su)

Each time a creature within 30 feet of a crystal golem uses a psychic spell or spell-like ability, the caster can choose to gain the benefit of either the Enlarge Spell, Extend Spell, Intuitive Spell, or Logical Spell metamagic feat without requiring a full-round action to cast. Only one such feat can be applied to a given casting. A crystal golem can use the spell-like abilities from its psychic magic as a swift action, and all its spell-like ability save DCs are Wisdom-based.