Some tieflings and other deformed spellcasters enjoy creating carrion golems in their own image. These disgusting variants are still cobbled together from an assortment of corpses, but the crafter carefully sculpts them and covers strange appendages in grafts of flesh or hide depending on their own physical traits.
XP 1,200 DEFENSE
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural) OFFENSE
SSpeed 30 ft. STATISTICS
Str 17, Dex 12, Con —, Int —, Wis 11, Cha 1 SPECIAL ABILITIES
Foul Stench (Ex)This functions as the stench ability, but causes affected creatures to be nauseated rather than sickened. Immune to Magic (Ex)A carrion golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
Plague Carrier (Ex)When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease—most carrion golems inflict filth fever. The save DC is Constitution-based and includes a +2 racial bonus. Filth Fever: slam—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. | Construction A stand-in carrion golem’s body can be constructed using at least two Medium corpses and four smaller corpses, but the corpses must have the similar physical traits to the caster. Special care must be taken when assembling the stand-in to gain the disguise benefit, hence the higher DC skill check. Special reagents worth 500 gp are also required.
CL 7th; Price 10,500 gp
CONSTRUCTION
Requirements Craft Construct, animate dead, contagion, false life, gentle repose, lesser geas, creator must be caster level 7th; Skill Craft (leather) or Heal DC 18; Cost 5,500 gp |