This collection of jagged metal rears up into a humanoid form, its enormous cannon tracking movement with mechanical precision.
XP 51,200 DEFENSE
AC 31, touch 16, flat-footed 24 (+7 Dex, +15 natural, -1 size) OFFENSE
Speed 30 ft. STATISTICS
Str 30, Dex 24, Con —, Int —, Wis 15, Cha 2 SPECIAL ABILITIESAlloyed (Ex)A cannon golem's slam and cannon attacks count as adamantine, cold iron, and silver for the purpose of overcoming damage reduction. Blasting Critical (Ex)When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded). Cannon (Ex)The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a x4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon. Gun Training (Ex)A cannon golem adds its Dex modifier to the damage dealt by its cannon. Immunity to Magic (Ex)A cannon golem is immune to spells and spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
| Construction
A cannon golem is built from 2,000 pounds of adamantine, brass, cold iron, and mithral. CL 17th; Price 200,000 gp CONSTRUCTION REQUIREMENTSCraft Construct, geas/quest, limited wish, plane shift or secret chest, creator must be caster level 17th; Skill Craft (siege engine) and Knowledge (engineering) DC 25; Cost 105,000 gp |