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Colossus, Stone

This immense stone figure appears to be a keep that uprooted itself and went for a walk.

Stone Colossus CR 19/MR 7

XP 204,800
N Colossal construct (colossus, Mythic)
Init +11M; Senses darkvision 60 ft., low-light vision; Perception +11
Aura selective antimagic aura (30 ft.)


AC 31, touch 2, flat-footed 31 (+29 natural, –8 size)
hp 265 (21d10+150)
Fort +7, Ref +7, Will +7
DR 10/epic; Immune construct traits


Speed 40 ft.
Melee 2 slams +32 (3d10+19/19–20) or stomp +32 (6d10+28 plus pinning stomp) Ranged light ballista +13 (3d8/×3)
Space 30 ft.; Reach 30 ft.
Special Attacks Mythic Power (7/day, Surge +1d10), Mythic quickening, pinning stomp
Spell-Like Abilities (CL 15th; concentration +16)

3/daywall of stone (DC 16)
1/dayrepulsion (DC 17)


Str 48, Dex 11, Con —, Int 5, Wis 10, Cha 7
Base Atk +21; CMB +48 (+53 sunder); CMD 60 (65 vs. sunder)
Feats Cleave, Deadly AimM, Great Cleave, Improved Critical (slam), Improved InitiativeM, Improved SunderM, Improved Vital Strike, Point-Blank ShotM, Power Attack, Precise Shot, Vital Strike
Skills Intimidate +11, Perception +11
Languages Common
SQ alternate form, movable keep, Mythic creation, Mythic resilience, self repair, siege tower


Alternate Form (Ex)

A stone colossus can take the form of a small keep as a full-round action. Its DR increases to 20/epic, and it gains fast healing 10. While in this form, the colossus cannot make melee attacks.

Movable Keep (Ex)

In either form, a stone colossus holds up to 12 Medium creatures. Those on its ramparts gain cover. Any inside when it's destroyed take 3d10+20 points of damage.

Selective Antimagic Aura (Su)

Spells with the earth or force descriptor or that transmute or manipulate earth or stone are unaffected by this field.

Self Repair (Ex)

A stone colossus can expend one use of Mythic Power as a swift action to gain fast healing 20 for 5 rounds.

Siege Tower (Ex)

A stone colossus's ballistae don't provoke attacks of opportunity, and they reload themselves at the start of the colossus's turn.