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Clockwork Servant

This four-armed, human-sized clockwork construct balances on three legs that rise into a central body.

Clockwork Servant CR 2

XP 600
N Medium construct (clockwork)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +0


AC 16, touch 14, flat-footed 12 (+2 Dex, +2 dodge, +2 natural)
hp 31 (2d10+20); fast healing 2
Fort +0, Ref +4, Will +0
Immune construct traits
Weaknesses vulnerable to electricity


Speed 30 ft.
Melee slam +6 (1d4+6)
Ranged net +4 (entangle)


Str 19, Dex 14, Con —, Int —, Wis 11, Cha 1
Base Atk +2; CMB +6; CMD 20
Feats Improved InitiativeB, Lightning ReflexesB
SQ repair clockwork, swift reactions, winding


Net (Ex)

As a standard action, a clockwork servant can launch a net from its shoulder. The launcher itself can contain up to five nets—loading a folded net into the launcher is a standard action. Some clockwork servants are outfitted with masterwork or even magic nets, although the clockwork servant presented here is armed with standard nets.

Repair Clockwork (Ex)

Clockwork servants are adept at repairing other clockwork constructs. As a standard action that does not provoke an attack of opportunity, a clockwork servant can repair damage done to either itself or an adjacent clockwork creature, healing 1d10 points of damage to the target.

Clockwork Servant Construction

The creator of a clockwork servant must start with crafted clockwork pieces worth 500 gp.

CL 12th; Price 7,500 gp (13,500 for an intelligent servant)


Craft Construct, geas/quest and make whole, creator must be at least caster level 12th;
Skill Craft (clockwork) DC 20; Cost 4,000 gp (7,000 for an intelligent clockwork servant)