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Clockwork, Mage

This faceless construct has a crystal wand set into its chest, bristling with arcane energy.

Clockwork Mage CR 9

XP 6,400
N Medium construct (clockwork)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +2

DEFENSE

AC 25, touch 17, flat-footed 18 (+5 Dex, +2 dodge, +8 natural)
hp 102 (15d10+20)
Fort +5, Ref +12, Will +7
DR 5/adamantine; Immune construct traits; SR 20
Weaknesses vulnerable to electricity

OFFENSE

Speed 30 ft.
Melee 4 slams +18 (1d4+3)
Special Attacks wand magic

STATISTICS

Str 16, Dex 21, Con —, Int —, Wis 14, Cha 1
Base Atk +15; CMB +18; CMD 35
Feats Improved Initiative B, Lightning Reflexes B
SQ difficult to create, swift reactions, winding

SPECIAL ABILITIES

Wand Magic (Su)

A clockwork mage's wand crystal allows it to cast spells as if using a spell trigger magic item (CL 9th). The arcane school of the wand crystal determines a clockwork mage's spells. They cast 1st-level spells at will, 2nd-level spells 3 times per day, and 3rd level spells 1 time per day.