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Clockwork Scout

A rat watches you motionlessly from its dead black eyes. Small spasms seem to vibrate beneath portions of its skin from time to time.

CLOCKWORK SCOUT CR 1/2

XP 200
N Tiny construct
Init
+3; Senses darkvision 60 ft., low-light vision; Perception +3

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp
5 (1d10)
Fort
+0; Ref +3; Will +1
Immune
construct traits

OFFENSE

Speed 40 ft.
Melee
slam +1 (1d6-2)
Space
2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 6, Dex 17, Con —, Int —, Wis 12, Cha 10
Base Atk
+1; CMB +2; CMD 10
Skills
Perception +3; Racial Modifiers +2 Perception
SQ
animal appearance

SPECIAL ABILITIES

Animal Appearance (Ex)

Clockwork scouts are constructed to resemble small animals such as badgers, dogs, or cats. Often, their inner wood and metal workings are covered by an animal’s pelt, while their frame is specially constructed to help reinforce the illusion that they are an animal. A character must succeed on a DC 15 Knowledge (nature), Perception or Survival check to notice that the scout is not an actual animal.