As a mechanical soldier clad in flat-black metal and trimmed with shining mithral, this creature holds a poise suggesting awareness and assessment.
XP 800 DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural) OFFENSE
Speed 40 ft. STATISTICS
Str 17, Dex 14, Con —, Int 4, Wis 10, Cha 1 SPECIAL ABILITIESDiligent Sentinel (Ex)Clockwork huntsmen are designed to seek prey. They gain a +5 racial bonus to Perception checks. Net Cannon (Ex)A mechanism within the clockwork huntsman's chest can fire a net at any target it is aware of 1/round as a standard action. This is a ranged touch attack that does not provoke an attack of opportunity. It has a range increment of 10 ft. with a maximum range of 30 ft. and a 30 ft. trailing cable (hardness 3, 10 hp) anchored within the huntsman's chest. It functions in all other ways as a standard net. Up to four nets may be fired from the huntsman. It is a full round action to retract and re-arm a net that has missed. This mechanism explodes when a clockwork huntsman is destroyed, projecting superheated steam and shrapnel at each creature within 5 ft. of the construct (3d6 damage, Reflex DC 15 for half). | Clockwork Huntsman Construction
Though different of build, clockwork huntsmen and clockwork hounds are typically made at the same time and use very similar materials. Both are reinforced constructs demanding a heavy chassis of iron, steel, and some mithral. After construction of the bodies, a 4-day ritual involving 500 gp in special oils and chemicals activate the clockworks. CL 5th; Price 10,500 gp CONSTRUCTION REQUIREMENTSCraft Construct, animate object, expeditious retreat, grease, creator must be CL 5th; Skill Craft (clockworks) and Craft (alchemy) DC 22; Cost 5,500 gp |