This black mechanical hunting dog keeps its nose to the ground collecting scents. Gleaming teeth fill its metal mouth.
XP 800 DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural) OFFENSE
Speed 50 ft. STATISTICS
Str 16, Dex 15, Con —, Int 1, Wis 10, Cha 1 SPECIAL ABILITIESDiligent Tracker (Ex)Clockwork hounds are designed to guard areas and track prey. They gain a +5 racial bonus to Perception checks and Survival checks when tracking. Whip Tongue (Ex)A mechanism within the clockwork hound's mouth can make either a nonlethal attack (1d3+3 nonlethal damage), a trip attempt, or a disarm attack against any target it is aware of 1/ round as a standard action that does not provoke an attack of opportunity; this is a ranged touch attack. The tongue has a reach of 15 ft. and is considered a two-handed weapon for the trip or disarm attempt; the creature gains a +10 bonus to either attempt. This mechanism explodes when a clockwork hound is destroyed, lashing the cable at each creature within 5 ft. of the construct (2d6 damage, Reflex DC 15 for half). | Clockwork Hound Construction
Though different of build, clockwork huntsmen and clockwork hounds are typically made at the same time and use very similar materials. Both are reinforced constructs demanding a heavy chassis of iron, steel, and some mithral. After construction of the bodies, a 4-day ritual involving 500 gp in special oils and chemicals activate the clockworks. CL 5th; Price 10,500 gp CONSTRUCTION REQUIREMENTSCraft Construct, animate object, expeditious retreat, grease, creator must be CL 5th; Skill Craft (clockworks) and Craft (alchemy) DC 22; Cost 5,500 gp |