Clockwork Beetle

Gleaming metal and whirring gears make up the form of this elaborate mechanical insect the size of a housecat.

Clockwork Beetle CR 2

XP 600
N Tiny construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +3

DEFENSE

AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 22 (4d10)
Fort +1, Ref +4, Will +2
DR 5/slashing; Immune construct traits

OFFENSE

Speed 30 ft., fly 50 ft. (good)
Melee bite +6 (1d4?1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 8, Dex 16, Con —, Int 4, Wis 12, Cha 7
Base Atk +4; CMB +5; CMD 14 (22 vs. trip)
Feats Improved Initiative, Weapon Focus (bite)
Skills Fly +15, Perception +3, Stealth +12
Languages understands Common; telepathy 100 ft. (creator only)

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect sleep 1 minute; cure 1 save.

Clockwork Beetle Construction

A clockwork beetle is a complicated bit of machinery infused with a base sentience. Craftsmen work tirelessly on these creatures and other clockwork constructs.

CL 7th; Price 4,000 gp

CONSTRUCTION REQUIREMENTS

Craft Construct, animate object, fox's cunning, sleep; Skill Craft (clockwork) DC 15; Cost 2,000 gp.