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Celedon

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This metallic sculpture of an idealized humanoid figure sparkles with divine luster.

Celedon CR 1

XP 400
N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +2

DEFENSE

AC 12, touch 10, flat-footed 12 (+2 natural)
hp 25 (1d10+20)
Fort +0, Ref +0, Will +4
Immune construct traits

OFFENSE

Speed 30 ft.
Melee short sword +2 (1d6+1/19–20)
Special Attacks bardic performance (6/day)

STATISTICS

Str 12, Dex 11, Con —, Int 9, Wis 14, Cha 13
Base Atk +1; CMB +2; CMD 12
Feats Iron Will, Skill Focus (Knowledge [religion])B
Skills Knowledge (religion) +3
Languages Common
SQ granted power, song of the gods

SPECIAL ABILITIES

Granted Power

A celedon enjoys the favor of the deity who created her. Every celedon chooses one of her deity's domains and gains that domain's first granted power. Alternatively, she can choose the prophet's touch ability below. A celedon only chooses this power once and can never change her granted power.

Prophet's Touch (Su)

Three times per day, a celedon can make a melee touch attack that, on a hit, forces the target to succeed at a DC 11 Fortitude save or become stunned for 1 round. A creature that succeeds is staggered for 1 round instead. Whether or not the target succeeds, any spells or effects that detect alignment read the target as being the same alignment as the celedon's deity for as long as they are stunned or staggered. This save DC is Charisma-based.

Song of the Gods (Su)

A celedon has the bardic performance ability of a 3rd-level bard, granting her access to the countersong, fascinate, inspire courage, and inspire competence performances. Rather than Perform, a celedon uses Knowledge (religion) when necessary (such as to determine the saving throw result for countersong). She can make use of this ability a number of times per day equal to 4 + her Wisdom modifier and can employ either her voice or any musical instrument.