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Caryatid Column

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With its feet planted firmly together, this marble statue of a female warrior holding a stone sword rises up to support the ceiling.

Caryatid Column CR 3

XP 800
N Medium construct
Init -1; Senses darkvision 60 ft., low-light vision; Perception +0


AC 14, touch 9, flat-footed 14 (-1 Dex, +5 natural)
hp 36 (3d10+20)
Fort +1, Ref +0, Will +1
DR 5/—; Immune construct traits, magic
Defensive Abilities shatter weapons


Speed 20 ft.
Melee mwk longsword +8 (1d8+4/19-20)


Str 18, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +3; CMB +7; CMD 16 (cannot be disarmed)
SQ statue


Immunity to Magic (Ex)

A caryatid column is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

Shatter Weapons (Ex)

Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon's hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken condition.

Statue (Ex)

A caryatid column can stand perfectly still, emulating a statue (usually one that is holding up the ceiling, like a carved column). An observer must succeed at a DC 20 Perception check to notice the caryatid column is alive. If a caryatid column initiates combat from this pose, it gains a +6 bonus on its initiative check.


A caryatid column's body is carved from a single 2,000-pound block of stone, such as granite or marble. The stone must be of exceptional quality, and costs 2,000 gp.

CL 9th; Price 12,000 gp


Craft Construct, lesser geas, polymorph, shatter, caster must be at least 9th level;
Skill Craft (sculpting) or Craft (stonemasonry) DC 15; Cost 7,000 gp