A fleet of miniature ships, each secure in a glass bottle, flies through the air. The ships move as one, coordinating their attacks.
XP 2,400 DEFENSE
AC 18, touch 15, flat-footed 15 (+3 armor, +3 Dex, +2 size) OFFENSE
Speed fly 40 ft. (perfect) STATISTICS
Str 16, Dex 17, Con —, Int 5, Wis 14, Cha 15 SPECIAL ABILITIESShatter Swarm (Ex)Whenever a bottled armada fires its ballistae, swarms a creature, or is dealt weapon damage, one of the containing bottles shatters, spraying glass in a circle around it. All creatures in a 5-foot radius take 1d6 points of piercing damage. A successful DC 13 Reflex save (DC 13) halves the damage. |