XP -- N Medium celestial/fiendish animal Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8 DEFENSES
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)hp 13 [17] (2d8+4) [2d8+8] Fort +5 [+7], Ref +5, Will +1 SR 6 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 OFFENSE
Speed 50 ft.Melee bite +2 [+4] (1d6+1 [1d6+3] plus trip) Special Attack Smite evil/good STATISTICS
Str 13 [17], Dex 15, Con 15 [19], Int 2, Wis 12, Cha 6Base Atk +1; CMB +2 [+4]; CMD 14 [16] (18 [20] vs trip) Feats Skill Focus (Perception) Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking) SPECIAL ABILITIES
Smite evil/good 1/day
as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus
equal to HD (+2) against evil/good foes; smite persists until target is
dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |