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Weasel, Dire (3pp)

This brown-furred creature's slender body bounds forth in a loping gate, mouth open wide and filled with dozens of sharp teeth.

Dire Weasel CR 2

XP 600
N Medium animal
Init +4; Senses low-light vision, scent; Perception +5

DEFENSE

AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 13 (3d8)
Fort +3, Ref +7, Will +2

OFFENSE

Speed 40 ft.
Melee bite +6 (1d6+3)

STATISTICS

Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11
Base Atk +2; CMB +4 (+12 grapple); CMD 18 (22 vs. trip)
Feats Stealthy, Weapon Finesse
Skills Climb +6, Escape Artist +6, Perception +5, Stealth +10

SPECIAL ABILITIES

Attach (Ex)

A dire weasel automatically latches onto its target with a successful bite attack. The dire weasel is considered grappling, but the target is not. The target can attack or grapple the dire weasel as normal or, alternatively, break the grapple with a successful grapple or Escape Artist check. A dire weasel has a +8 racial bonus to maintain a grapple.

Blood Drain (Ex)

Dire weasels drain blood each round they remain attached, inflicting 1 point of Strength and Constitution damage.

Dire Weasel Companions

Starting Statistics

Size Small; Speed 40 ft.; Attack bite (1d4); Special Attacks attach, blood drain; Ability Scores Str 12, Dex 17, Con 10, Int 2, Wis 12, Cha 11; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +2, Dex +2, Con +2.