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Vulture, Giant

A wickedly hooked beak and an immense bald head draw attention from this enormous scavenger's vast wingspan.

Giant Vulture CR 4

XP 1,200
N Large animal
Init +2; Senses low-light vision, scent; Perception +13

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 42 (5d8+20)
Fort +10, Ref +6, Will +3; +4 vs. disease

OFFENSE

Speed 10 ft., fly 50 ft. (average)
Melee bite +9 (2d6+9 plus disease)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 22, Dex 15, Con 18, Int 2, Wis 15, Cha 7
Base Atk +3; CMB +10; CMD 22
Feats Great Fortitude, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Fly +7, Perception +13; Racial Modifiers +4 Perception
SQ diseased

SPECIAL ABILITIES

Diseased (Ex)

Due to their filthy eating habits and constant exposure to decaying flesh, giant vultures are harbingers of disease much more so than the standard vulture. Any creature bitten by a giant vulture has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular giant vulture, though attacks by different giant vultures are resolved normally and may result in multiple illnesses. While vultures aren't immune to all diseases, they do gain a +4 racial bonus on all saving throws against such ailments.